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These electives are intended for audio, music and gaming enthusiasts, as well as professionals, in which you will receive specialized training in state-of-the-art game development and audio production tools to create and implement stunning sound effects and music for video games in a real multimedia production studio.

Game Audio & Sound Design 1

  • Use professional game engine and game development software.
  • Create professional-quality sound effects for use in video games.
  • Learn to code common gameplay mechanics which require sound design.
  • Utilize a state-of-the-art recording studio to design and implement original sound design for games with professional quality.

Game Audio & Sound Design 2

  • Create complex, nonlinear audio and music systems for games, that respond dynamically to player states and environments.
  • Implement advanced surround-sound and 3D audio spatialization techniques.
  • Use professional audio middleware to create complex game audio logic systems.
  • Code and implement conditional music systems as they are used in video games.


Recommended Hardware:

  • Laptop Microsoft Windows PC or Mac with DAW (Digital Audio Workstation) software installed
  • Windows 10 64-bit, or Mac OSX 10.9.2 or later
  • Quad-core Intel or AMD processor, 2.5 GHz or faster
  • DirectX 11 or DirectX 12 compatible graphics card (Nvidia RTX Series Recommended).
  • Minimum 8 GB RAM (16+ Recommended)
  • Headphones
  • External Hard Drive (7200 RPM or SSD)
  • MIDI Controller Keyboard

FAQ

No. Your instructor will provide the necessary training in this area.

It is highly recommended (although not required) that you have some background in music and audio production.

BSAET students that have taken classes up to Audio Principles 2: No, but you will be exposed to specialized sound design techniques and programming skills that are substantially different from other audio engineering and music applications.

Non-BSAET students: The instructor will assume that you have some background in audio, music production and digital audio workstation (DAW) software, such as Pro Tools, Logic, Cubase, FL Studio, etc.

Yes. You will need to have your choice of digital audio workstation (DAW) software installed, and some free game development software installed on your computer. Your instructor will guide you through the installation and integration of these components. You will also need to set up some free online accounts.

Yes. Firelight Technologies’ FMOD is used extensively in the second class.

Game Audio & Sound Design 1 is offered during the Fall Semester, and Game Audio & Sound Design 2 is offered during the Spring Semester. The class is 3 credits, and meets once a week.

Yes. These are University Courses that do satisfy the Upper-Division General and Technical Electives in the Bachelor of Science in Audio Engineering Technology (BSAET) degree, and other degree programs.

No. The class meetings will take place at our recording studios.

You can register at this link: ltu.edu/apply

Office of Admissions

248.204.3160
admissions@ltu.edu

Department of Engineering Technology

248.204.2060
techchair@ltu.edu

LTU

In the field, you realize the strength of your Lawrence Tech education. It might be a smaller school, but people and work places know the name. They know we’ve learned from incredible people who took the time to help us understand how to solve problems."

Eric Poplawski

BSAET '19
Field Application Engineer, Kyocera International Inc.

I wouldn’t be where I am today if it weren’t for my experience at Lawrence Tech. There were small classes, and each time we met, we had the full attention of people who had 30-40 years of experience in the industry. They had and they still have the secret to facilitating creativity. The creative aspect is essential. Technology moves fast. You can’t stagnate.”

Brandon Wheeler

BSAET '13
Systems Architect, Ford Motor Co.

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