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Bachelor of Fine Arts in Game Design

The Bachelor of Fine Arts in Game Design program is a project-focused, multi-disciplinary degree program, with a focus on game system design, level design, and game assembly. The Game Design program curriculum employs an industry-applicable approach that includes art asset creation and integration, defining narrative, storytelling, and collaborative development practices between artists and programmers. During their time at LTU, game art students take several Integrated Game Studios, which act as a platform for professional practice, bringing together the University's disciplines in order to produce and release games within the curriculum itself. Throughout the program, students are challenged to develop critical thinking skills as they visually communicate concepts, analyze industry trends, and apply design principles and patterns to their work that is encouraged to be focused on their individual talents and interests in the multi-faceted field.


Disunity Screenshot

1

Combatenemies


3

Charlie Hughes Level Design

4

Disunity Screenshot

Careers in Game Design

Our program prepares students to work in a range of areas, including game design, project management, storyboarding, 3D modeling, concept art, illustration, animation, motion graphics, game development, app development, art direction, game writing, user experience/user interface design (UX/UI) and more.

Current students and graduates work for local and national companies, including Ford, Jackbox Games, Chimera LabsFiat Chrysler Automobiles, Mackevision, Seventy 7Flyover Games, Quicken Loans, Pluto, FanLabel, Pixo, 3DExcite, and Dreaming Door Studios.


Featured Alumni


samuel olson the painter

5

Derek Subjeck 3D diorama

Derek Subjeck 3D diorama

7

sam olson maxwell margaster process

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1. J. Spurlin, Level Design //  2. S. Olson and J. Klaus, Poto and Chubs  // 3. D. Subjeck, Interstellar Symphony // 4. C. Hughes, Level Design // 5. M. Hartman, 2D Concept Art // 6. H. Panourgioas, Fynnland // 7. T. Kurokawa, Shockball Player // 8. Sam Olson


Admissions + Curriculum

Admission into the Game Design program follows the University’s admission criteria. Portfolios are not required for admission.

For specific Game Design program questions, contact the Chair of Design, Philip Plowright, at pplowrigh@ltu.edu.

For general questions about admissions, our programs or the college, please contact Lilian Crum at lcrum@ltu.edu or click on the links below.

Total Semester Credit Hours: 120

First Semester

Course # Subject Cr Hrs
COM 1103

College Composition

3
DES 1213

Design Principles

3
DES 1022

Introduction to Design

2
IDD 1813

Drawing and Design Geometry 1

3
MCS 1254

Geometry in Art

4
Total Credit Hours 15

Second Semester

Course # Subject Cr Hrs
LLT 1213

World Masterpieces 1

3
SSC 2413

Foundations of the Amer. Experience

3
DES 1223

Design Methodologies

3
IDD 1823

Drawing and Design Geometry 2

3
GAM 1513

Intro to Game Systems

3
Total Credit Hours 15

First Semester

Course # Subject Cr Hrs
GAM 2253

Level Design

3
GAM 2123

Digital Drawing and Painting

3
MCS 2193

Scripting for Game Design

3
1xx3-4xx3

3 Credit Concentration Elective

3
1xx3-4xx3

3 Credit Concentration Elective

3
Total Credit Hours 15

Second Semester

Course # Subject Cr Hrs
LLT 1223

World Masterpieces 2

3
DES 2020

Sophomore Portfolio Review

0
GAM 2213

History of Game Design

3
TIE 4923

Game Audio & Sound Design 1

3
1xx3-4xx3

3 Credit Concentration Elective

3
1xx3-4xx3

3 Credit Concentration Elective

3
Total Credit Hours 15

First Semester

Course # Subject Cr Hrs
COM 2103

Technical and Prof. Communication

3
CRW 2513

Creative Writing

3
GAM 2513

Game Systems

3
GRA 2223

Visual Culture

3
BIO/PHY/CHM/GLG/FSC/PSC

1-4000 level Nat. Sci. Lecture

3
Total Credit Hours 15

Second Semester

Course # Subject Cr Hrs
DES 3623 Multi-disciplinary Design 3
SSC 2423

Development of the Amer. Experience

3
GAM 2523

Integrated Game Studio

3
IDD 3823

User Interface and User Experience Design

3
1xx3-4xx3

3 Credit Concentration Elective

3
Total Credit Hours 15
SUMMER
DES 4530

Internship

0

First Semester

Course # Subject Cr Hrs
DES 4112

Design Leadership

2
GAM 4513

Game Systems Sr. Project 1

3
BIO/PHY/CHM/GLG/FSC/PSC

1000-4000 level Nat. Sci. Lecture

3
BIO/PHY/CHM/GLG/FSC/PSC

1000-4000 level Nat. Sci. Lab

1
GAM/GRA/ARC/ARI/IDD/ATD

1000-4000 level CoAD elective

3
GAM/GRA/ARC/ARI/IDD/ATD

1000-4000 level CoAD elective

3
Total Credit Hours 15

Second Semester

Course # Subject Cr Hrs
GRA 3323

Professional Practice

3
GAM 4524

Game Systems Sr. Project 2

3
3xx3 - 4xx3

Humanities Elective

3
1xx3 - 4xx3

3 Credit Concentration Elective

3
GAM/GRA/ARC/ARI/IDD/ATD

1000-4000 level CoAD elective

3
Total Credit Hours 15